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Motion Matching takes care of most of that for you resulting in unlimited starts, stops, plants and turns. There is no need to specify transitions, define conditions or keep track of complex animation logic. Motion Matching for Unity (MxM) is an alternative animation system to mecanim which enables fluid and responsive animation without the need of a state machine. The vault system shown here is for demonstration of MxM event features ONLY and is not intended to be a production ready vault system. Included Demo Scene – The Demo Scene included with MxM includes a player controlled Robot Kyle with the ability to run around and perform some parkour vaults. Download the ‘Standalone Stress Test’ demo to see how MxM stacks up in performance. Standalone Demos – Download the ‘Standalone Gameplay Demo’ to try out a character made with MxM (not included in package). **Most 3D models shown in trailers are not included in the package.** New! (v2.2.2) MxM now contains a free locomotion set of mocap data, designed and captured specifically for motion matching. New! (v2.2.4) MxM now contains a free strafe locomotion set that works with animations added in v2.2.2
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The only production ready motion matching system publicly available. Show More Older Versions “If possible, please buy the package to support the developer”
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